Ryan’s notes

Things I've worked on

I enjoy creating products that people love, which is often software, but this bleeds into Chocolate making, hosting, and other pursuits.

Big efforts

  • Even (2014-2020) — Our mission is to even the playing field for creating a better life. We partner with employers to deliver powerful financial tools to employees: access to pay, automatic high-yield savings, direct bill payment, hands-off budgeting, and more.

  • Instagram (2012-2014) — I built early products like video, people tagging, direct messaging, and the camera. I also prototyped experimental ideas that informed Stories. I learned a lot about company building seeing the team grow from 10 to 200 people and the product from 10M to 200M.

  • SimpleGeo (2011) — I designed mobile SDKs and built a demo app for our geolocation APIs.

  • Shine (2011) — A better weather app, and my first real project up for public consumption.


  • Farm Store (2023) — My first physical (and most rewarding) project.

  • People (2022) — See your contacts on a map.

  • Streetlapse (2022) — Generate a timelapse video from a GPX route and Google StreetView imagery.

  • SB 827 (2018) — Understanding the transformative effects of exciting up-zoning legislation.

  • React Native animations (2015) — Implementing declarative animations in native code.

  • Marcel (2015) — A silly and fun soundboard app dedicated to Marcel the Shell.

  • Slicer (2014) — Automatically export Sketch slices into Xcode.

  • BIF (2014) — Transform burst mode photos into animated GIFs (before Live Photos was a thing).

  • Chronicle (2013) — Visual storytelling with a focus on direct manipulation.

  • Skoole (2011) — A better way for college students to buy and sell textbooks.

  • Freelance web design (2008-2010) — My first projects from when the web was weird!